Production & resources

Are tools permanent?

No. Tools wear with work actions and must be replaced when exhausted. Ordinary and simple tools use durability 100, superior tools 200. Wear per action depends on the task, so there is no universal annual tool consumption. Current tool effects are simple 1.5, ordinary 2 and superior 3 times the relevant work. Clothing, umbrellas and bags use separate durability rules; soldier weapons are different again.
Rule sources

Assets/Script/Npc/Npc.cs:11295

Assets/Script/Npc/Npc.cs:11198

Assets/Resources/ExcelsData/stuff.json:1

Assets/Script/Common/C.cs:9

Based on this project’s current base configuration. Difficulty, education, equipment, skills, save state and mods can change actual results.