Soldiers & tasks

Can weapons and armour break? What happens after death?

Ordinary friendly soldiers shocked in battle in the player's territory have a 5% chance of an equipment-damage event. Within that event, 50% selects the weapon; remaining branches select shield or armour, falling back to armour without a shield. Damaged equipment converts to configured broken items. This differs from everyday durability wear. Non-summoned friendly soldiers retain equipment in the corpse-related bag for logistics recovery. Allies do not drop gear identically; enemies use drop groups rather than guaranteeing a full equipment set.
Rule sources

Assets/Script/Battle/Soldier/Soldier.cs:1455

Assets/Script/Battle/Soldier/Soldier.cs:2891

Assets/Script/Npc/Npc.cs:5004

Assets/Script/Common/C.cs:9

Based on this project’s current base configuration. Difficulty, education, equipment, skills, save state and mods can change actual results.