Gameplay help

Wagons: getting deliveries started

At a Caravan Station, provide a vehicle, horses and a driver, then choose a transport mode.

How do the two wagons differ?

Cargo capacity counts items; the speed factor is the vehicle’s base parameter. Fixed-route passenger mode doubles movement speed and disables cargo handling.

VehicleHorsesCargoSpeed factor
Two-Wheeled Cart12,000×2
Four-Wheeled Cart25,000×1.5

How do I set a fixed route?

  1. Choose fixed-route transport and open transport routes.
  2. Draw from the station exit through the green entrance markers of each stop.
  3. Choose route goods. Enable loading at supply stops and unloading at receiving stops.

What does free transport need?

Choose free transport at the station, select items and set its service range. At least one task endpoint must be inside the range. Allow free-wagon export and import. The default minimum is 1000 items and maximum 2000; all stations share these settings. Vehicle capacity also limits each transfer.

Why isn’t it departing?

Locate the wagon and read its state: driver attendance, enough horses, fodder, aging horses, driver leave, vehicle cooldown or a blocked route. A fixed route also needs a drawn path and recognized facilities.

TimerWhen it clears
Station fixed-route dispatchMore than 5 days after the previous dispatch
Vehicle return cooldownMore than 10 days after transport ends
Coachman leaveInitially 30 days after returning; adjustable at the station. The three timers run separately, not in sequence.
View the fixed-route loading diagram
Mechanism diagram
Rule sources

FacilityWagonStation.cs; WindowWagonStation.cs; Wagon.cs; Wagon1.cs; Wagon2.cs; InteractiveModeDrawRoute.cs; C.cs