Gameplay help
Logistics: why aren’t goods arriving?
Set demand at the destination and allow the source to supply it.
How do I supply a location?
- Shelf: add items and targets to planned stock. Transit Crate: edit its rule, choose distribution mode, then set one item and the quantity to maintain.
- Manual delivery: allow export and import and provide porters. A shelf set to bound-worker transport needs its own assigned workers; otherwise other porters can take its tasks.
- Wagon delivery: assign coachmen at the station and configure free transport or a fixed route. Manual, free-wagon and each fixed route’s permissions are separate.
Why won’t existing stock move?
- Stock kept by the source or assigned to another transfer is unavailable for ordinary restocking.
- The receiver needs a shortage, an accepted item and free total capacity. Both entrances must be reachable. Assigned incoming deliveries already occupy ordinary-restocking demand.
- Check the task list. In transit means delivery is underway, not already stored.
How much does the source keep?
Ordinary storage transfers take surplus: 1000 stored − 800 planned reserve − 100 assigned out = 100 available. Planned stock does not block residents’ food, clothing or tool use, or construction and production inputs. Their permissions and access still apply. Shelf-to-shelf supply can also release planned reserve; see the storage topic.
How much can a worker carry?
Carry weight is not item count. With weight capacity 100 and item weight 2, at most 50 items fit. Equipment and the current task can change the effective limit.
| Worker | Base carry weight |
|---|---|
| Resident | 100 |
| Porter | 500 |
View the transport diagram
Adjustable example
Change the amounts to see what can still be moved.
Rule sources
FacilityWithStuffPlan.cs; BagController.cs; FacilityStateTurnoverBox.cs; C.cs; W.cs
https://steamcommunity.com/app/1455910/discussions/0/4851029252668826121/