Work & education

Work & education

These are base rule values. Some can be changed in game settings or facility windows. Race, difficulty and current state affect final results.

Base values & conditions

General educated-worker efficiency multiplier
1.25
Educated-fisher yield multiplier
1.75
Maximum student knowledge
100
Floor work-efficiency multiplier
1.1
Base research points per day
1
Truancy-to-dropout delay (days)
30
Construction work per builder action
10

Based on this project’s current base configuration. Difficulty, education, equipment, skills, save state and mods can change actual results.