Work & education
Work & education
These are base rule values. Some can be changed in game settings or facility windows. Race, difficulty and current state affect final results.
Base values & conditions
- General educated-worker efficiency multiplier
- 1.25
- Educated-fisher yield multiplier
- 1.75
- Maximum student knowledge
- 100
- Floor work-efficiency multiplier
- 1.1
- Base research points per day
- 1
- Truancy-to-dropout delay (days)
- 30
- Construction work per builder action
- 10
Based on this project’s current base configuration. Difficulty, education, equipment, skills, save state and mods can change actual results.