Starting difficulty
Starting difficulty 2
Base values & conditions
- Starting families
- 3
- Starting date offset (days)
- 45
- Food demand setting
- 60
- Fuel-consumption multiplier
- 1
- Enemy attack multiplier
- 1
- Enemy HP multiplier
- 1
- Shelf-life multiplier
- 1
Based on this project’s current base configuration. Difficulty, education, equipment, skills, save state and mods can change actual results.