Important notices
Food Stocks Too Low
Food stocks are too low
Residents are hungry and need to eat.
Each person (children and adults alike) consumes about 60 units of food per year.
Different types of food restore the same amount of satiety.
Gathering Camps, Farmlands, and Orchards produce vegetarian food,
while Hunter Camps, Pastures, and Fishing Wharves produce meat.
Food can also be purchased through trade.
If residents eat raw food directly, they are prone to gastroenteritis.
Through cooking, ingredients can be processed into cooked food, improving food utilization.
Food production takes time; to avoid famine, a certain amount of food stock must be maintained.
Based on this project’s current base configuration. Difficulty, education, equipment, skills, save state and mods can change actual results.