Traits

Loyal

Commoners: Will not leave the territory on their own even if unhappy Soldiers: Cannot be mind-controlled Nobles: Increased loyalty Lord: More likely to attract Refugees

Base values & conditions

Resident-effect multiplier
2
Lord-effect multiplier
0.95
Soldier attack multiplier
1
Soldier defense multiplier
1

Based on this project’s current base configuration. Difficulty, education, equipment, skills, save state and mods can change actual results.