Traits
Loyal
Commoners: Will not leave the territory on their own even if unhappy
Soldiers: Cannot be mind-controlled
Nobles: Increased loyalty
Lord: More likely to attract Refugees
Base values & conditions
- Resident-effect multiplier
- 2
- Lord-effect multiplier
- 0.95
- Soldier attack multiplier
- 1
- Soldier defense multiplier
- 1
Based on this project’s current base configuration. Difficulty, education, equipment, skills, save state and mods can change actual results.